The collaboratory’s mission is to serve the university, state and nation through excellence in computational science and engineering. This is achieved through high-performance computing a common research approach that embraces a multidisciplinary, team-oriented concept and a commitment to a full partnership between education, research and service. The HPC2 is a coalition of member centers and groups that share a common core objective of advancing the state-of-the-art in computational science and engineering. Finally, in human-computer interaction (HCI) she studies universal usability in human-computer interaction, including cultural differences, accessibility issues, and new technologies, such as augmented reality.Because existing computers currently used by HPC2 are operating at capacity, the Raptor is expected to greatly strengthen the MSU research unit’s efforts in solving problems related to automotive crash simulations, weather and ocean modeling, missile aerodynamics, and the design of more efficient jet engines. Study of assessment and project-based courses in computer science. In computer science education she applies software engineering concepts in education (process models, testing techniques, design tools) and OOA/OOD techniques in lower-division courses. To study software testing and software quality assurance she uses metrics (from reviews, development, and testing) and various computational techniques (reliability growth models, neural nets) to perform defect estimations and to determine when to stop testing. Stringfellow studies software testing and software quality, human-computer interaction, assessment, and teaching in computer science. Wireless web caching is the study of performance-enhancing techniques like caching, prefetching, and push caching aimed at the limited resources and the dynamism of wireless mobile networks.ĭr. This has a great impact on VLIW, super-scalar instruction-level parallelism, and also on high-level synthesis for special-purpose systems. In loop transformations, he studies fundamental concepts showing that all statements comprising the body of nested loops can be transformed, such that they are executed in parallel. Passos studies loop transformations and wireless web caching. While some objects in the environment are imported from the Unity 3D Asset Store, many are created from scratch using Blender.ĭr. Her work involves creating a virtual world where a user wearing an Oculus Go headset can walk through and interact with an environment, such as a building or a park. Johnson studies virtual reality using Oculus Go, Unity 3D, and Blender. Currently, he is working on an attendance tracking system via facial recognition and a real-time available parking space project.ĭr. These are designed and developed by students with minimal help from faculty. There are multiple projects ongoing at any one time. Griffin's research group uses student-led projects as a tool to teach the concepts of machine learning as well as the use of contemporary programming languages and machine learning libraries. Quantum computing is the study of a new kind of computing, quantum algorithms, programming, and applications.ĭr. Deep learning is the study of deep artificial neuronal networks, optimization algorithms, frameworks, and applications. The work includes many-core (GPUs) and multi-core (CPUs) architectures. High-performance computing includes the study, design, and application of algorithms, techniques, and hardware capable of accelerating computational kernels of scientific relevance. Colmenares-Diaz works in the area of high performance, parallel and scientific computing, as well as in deep learning and quantum computing. Computer Science students can conduct undergraduate and graduate research in collaboration with faculty through several programs. Research areas for faculty are listed below, along with a faculty contact link.ĭr.
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